Cybernetics are the culmination of centuries of work. The earliest experimentation on cybernetics began in the later haft of the 20th century. Functional organic and cybernetic organs and limbs however, did not come about until the 22nd century. The technology presented itself long before dermal regeneration and non-embryonic cloning existed. Thus the medical implications of such technology were considerable. However there are those who misuse this technology. With current 28th century technology and materials it is possible to augment the human body with cybernetics well beyond normal parameters. Government regulations currently allow legal augmentation of up to twice normal maximum human strength and speed. Although there are some who pay these laws no need, often seeking off-world cyberneticists or the "street surgeon".
The material from which medical and military grade cybernetics are made consists of either Krinn-6 or Synthetic Engineered Plastic (SEP) material. Krinn-6 is an engineered metal derived from natural Krinn, it's properties have been altered to achieve both light weight and durability. The SEP material used in cybernetics however costs somewhat more to produce than Krinn-6, and thus will increase the price by about 5%. SEP material is preferred over Krinn-6 due to the fact that it has no magnetic properties, allows for a greater degree of flexibility, and can withstand more stress.
Skull: The skull replacement is common in massive head injuries. The bone is replaced either in full or in sections as needed.
Body Points: +50
Torso: The cybernetic chest and torso is a complex system encompassing all of the vital organs, in most cases all the organs are also replaced.
Main body: +100
Arm: The cybernetic arm is one of the most commonly replaced limbs.
Body Points: +50
Base Strength: 25
15-40: $10,000 per point of strength
41-100: $20,000 per point of strength
100-200: $100,000 per point of strength, using hydro-gel.
* For a strength higher than 200 the surgeon will set the price.
Hand: The hand is another common cybernetic component.
Body Point: +50
Leg: Legs are rarely replaced limbs due to current government regulations. Strict guidelines force patients to register with the government because with slight modifications the limbs can be made to perform many times that of human legs.
Base Speed: 20mph
10-40 mph: $20,000 per mile per hour
41-100 mph: $150,000 per mile per hour
101-200 mph: $500,000 per mile per hour
Cybernetically enhanced organs and bodily systems:
Eyes: Allows for normal vision and viewing of the visible light spectrum.
Heart: The cybernetic heart doesn't actually beat, it moves blood at a continuous rate, cycling the bloodstream through constant pressure. This allows the body to achieve a higher rate of nutrient absorption, metabolism, higher endurance, and a faster rate of natural regeneration. As a result the physical endurance is increased by 10.
Lungs: Cybernetic lungs enable the filtration of air for increased productivity. Cybernetic lungs are also capable of automatic air intake, which allows the user to inhale massive amounts of air at an accerated pace, saving the body the need to expend energy for breathing, and thus enabling increased oxygen capturing and regulation throughout the body. The user is also able to hold their breath for extended periods of time, up to 4 minutes without strain.
Digestive system: The cybernetic digestive system is able to breakdown food more efficiently than an organic system and thus reduces the need to eat as often.
Other Organs: There are several other organs and systems that have cybernetic counterparts, such as the circulatory system, the liver, and kidneys. Virtually everything within the body has been redesigned and engineered into cybernetics. Their cost however are all under $2,000 and complete systems can be assembled for under $60,000 that include every organ and system in the human body.
Endoskeleton reinforcement: As the strength of cybernetics are increased, the stress on the body and skeletal frame also increases. There are three levels of reinforcement available.
Level one: Standard medical reinforcement. Supports the stress levels of up to twice the strength and speed of a normal human.
Level two: Advanced medical reinforcement. This procedure is normally reserved for military personnel or acquired illegally. Supports the stress levels of up to ten times the normal strength and speed of a normal human.
Level three: Completely illegal skeletal reinforcement. Specially engineered materials are used to reinforce the skeleton and allow it to withstand somewhere near one hundred times normal human stress levels.
Armoring: Cybernetics can be armored and strengthened in several ways. Firstly, the construction materials can be strengthened and improved before they are implanted or attached. Armored layers may also be added to existing cybernetics.
Level one armoring: Components are increased in durability by 50% thus increasing overall armor points by 50%.
Cost: $50,000 per component
Level two armoring: Components are increased in durability by 100% thus increasing overall armor points by 100%.
Cost: $100,000 per component
Level three armoring: Components are increased in durability by 200% thus increasing overall armor points by 200%.
Cost: $500,000 per component
Level four armoring: Components are increased in durability by 500% thus increasing overall armor points by 500%.
Cost: $1,000,000 per component
Telescopic vision: Enables magnification of normal vision up to 800x.
Infrared Vision: This feature allows for viewing of the infra red light spectrum. Thus allowing for the user to view radiation created from heat.
Range: 500 ft.
Ultra Violet Vision: This feature allows for viewing of the normally invisible ultra-violet light spectrum. Many lasers and sensitive security systems use Ultra-Violet.
Range: 500 ft.
Night Vision: Night vision works by simply magnifying all available light to allow for better vision.
Range: 500 ft.
Fusion Core: State of the art 800 KWatt heavy water fusion core located in the main body. Equip with an anti-fusion rupture safety device. The fusion core eliminates the need to eat food for energy, and provides infinite physical endurance.
Motion Scanner: This feature enables tracking of motion. Through the use of air vibrations, and sound and light fluctuations. This system only tracks the direction of movement r presence there of. It can not determine size and speed. 50 ft radius.
Bio-Scanner: Through the uses of various scanners this system can identify and determine the health status of a living organism.
Radio Communications: This feature allows the receiving and transmitting of radio waves. 72 mile radius.
Sat-Link: This enables up link with orbital satellites. Allows for utilization GPS systems and increased transmition range.
Vid-Link: Allows for telephone and Vid-phone communications through the use of a Sat-Link. The recipient of of a video signal will receive whatever still image the user wishes to display, however the user will see the standard vid-screen superimposed on their normal field of vision.
Enhanced Audio system: Allows for increased audio perception capabilities. Including variable frequency modulator to allow for hearing of inaudible sound.
Audio Recorder: Allows for digital recording of up to 50 hours of Audio.
Video Eye: The useric eye houses a digital video recorder which allows for up to 100 hours of video.
Audio/Video Analyzer: Allows for analysation of recorded audio and video with such features as image zoom and sound isolation, however requires an Audio recorder and Video recorder.
Data-Base: The user has access to a large range of information. Including all public records, history, and all other encyclopedic information.
Target Eye: Allows for precision targeting of both moving and still objects. A cross hair target keyed to the position of weapon is superimposed over normal field of vision. One may be purchased for each hand and allow for tracking of multiple targets through the use of the Red and Blue Targeting system.
+4 to strike.
Hover unit: Allows for low level flight (50 ft and less) at speeds of up to 50 mph.
Jet-propulsion: Allows for high level flight (Above 50 ft) at speeds of 250 mph.
Force Field: User is capable of producing a light particle force field. Field is environmental providing 1200 AP, the field generation array unit however is unable to utilize regeneration due to it's solid particle field projection system.
Type one: Small compartment (1 ft by 1 ft) is place some where in the
body. This compartment is opened manually. Receives 2 compartments.
Type two: Small compartment (1 ft by 1 ft) is place some where in the
body. This compartment is automated by neuro-response.
Manipulator Arm: Small retractable arm located in the lower torso houses an array of tools, devices, electronic interfaces, and other equipment needed for delicate work.
Nuclear Failsafe: A 5 kiloton warhead, approx. the size of a small football is housed in the main body to be used in the ultimate emergency. System can be keyed to thought, or automated at loss of life. Damage: everything in one mile radius is incinerated, and for five miles outside the first mile all will suffer 100,000 damage.